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Randomizer.lha
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Random
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1997-07-16
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Short introduction to Randomizer V1.1
=====================================
**** <-- The four stars indicate a change from V1.0 to V1.1
0. If you are not familiar in working with a shell, forget this program !!!
1. Find the file Randomizer.
2. Copy it to C: for your convenience.
3. It takes 2 (optional) parameters: HI or HIGH, and LO or LOW. You can use
both the english or the american spelling, you can even mix it.
a. HI/HIGH limits the random number to an upper bound. Do not overdo it,
it generates it's numbers from the timer ! You are totally safe, if
you keep it below 500 000 000, provided, your clock is set to the
actual time and not at some random value. It has a default value of
1 (one).
**** There is a theoretical problem, if you never used your Amiga before,
and if it has no hardware clock (like a stock A1200): AmigaDOS saves
the time of the last session to the boot disk. If this value is zero,
because you never used your boot disk before. your system time is very
low. With Randomizer Version 1.1 you can safely specify a MAX value
of 999999, because it now adds system seconds and microseconds (Thanx
go to Jens Granseuer, who suggested this).
b. LO/LOW raises the lower bound to the specified value. You NEVER get
a number below this value. If the timer generated a value below it,
it is lifted to this low value. Looking closer, this means, that there
is a much higher percentage of this low value, than of any other
number. If you use the LOW keyword, you BREAK the RANDOMNESS. By
default, it has a value of 0 (null), and I advise you, to leave it
there !
**** The problem described above is finally solved. Randomizer just pulls
down the range defined by HIGH and LOW to zero, creates a random number
and adds the LOW value again.
**** c. Randomizer now also checks for a LOW value equal to or higher than
HIGH to avoid Division By Zero. Thanx again to Jens Granseuer.
Additionally I added the error message
"LOW >= HIGH : <ERROR 115>", where <ERROR 115> is automagically
replaced by the OS with a string describing the error in detail.
4. Where is the number, then ? As the program is intended for use in scripts,
it seemed most convenient for me, to store it in a local shell variable.
So it creates a new variable by the name of "RANDOM", which holds the
random number. You can easily use it with "eval", tag it before or behind
filenames, and so on.
5. How can I get rid of the number after use ? Simply type "Unset RANDOM" !
6. Can you give me an example ? Yes, here it is. Let's say, you have a
backdrop picture located in SYS:Prefs/Patterns named "BackDropPic.iff".
Your WBPattern preferences settings include this path. Furthermore you
have 25 other pictures to be used as backdrops randomly, which are named
"picture.0" to "picture.24". Then you would write something like this in
your startup sequence:
...
C:AddDataTypes
...
;example starts here
C:Randomizer HIGH 24
C:Copy SYS:Prefs/Patterns/picture.$RANDOM SYS:Prefs/Patterns/BackDropPic.iff QUIET
Unset RANDOM
;example ends here
...
C:IPrefs
...
Please notice, that you would want to practise this example between the
AddDataTypes and IPrefs call !
Also note, that "Unset" is NOT A PROGRAM LOCATED IN C: !!! It is shell
private !
Further note, that the above example overwrites whatever the file
"BackDropPic.iff" is. If it was a 26th picture, you have lost it !
7. I would kindly like to appreciate you to read the copyright files provided
in this archive. If there are none, DO NOT USE THE PROGRAM ! Mail me for
an original copy. I am releasing the sourcecode, too, so there might be
fakes or even viruses ! If in doubt, email me for the original:
T.Heinrich@t-online.de
8. Don't dump your Amiga. It still is the best home computer there is !
Thomas "Hoin" Heinrich
April, 5th 1997
**** V1.1: July, 16th 1997